Realtime World Changes
Create games where the actions of others quite literally change the world around you. Consider one of the most iconic multiplayer interactions of all time briefly recreated in our demo game above.
There are other interactions that'd be very easy to create. Another example would be requiring a tinderbox to light a fire, and fire is required to cook food. A friend could light the fire for us then we could proceed to cook dinner for our group.
While much harder, you could have player actions make much larger skill changes throughout the world. Completely destroying or building up cities are not impossible based on player decisions alone.
Intersect offers PvP and PvE combat opportunities, but you, the designer are in full control. You decide which areas are safe and which areas offer no protection from other players. Our combat systems allow equipping weapons and armor, spell casting, and item buffs. Projectiles allow for creating guns, bows, and all kinds of crazy effects. Spells can be configured for AoE damage or healing, and straight up weirdness with stuns, slows, roots, stealth, transforms, dashes, and so much more!
Your players can communicate in so many ways. Send private messages to one another, speak in local, global, and party channels! Admins can speak privately among themselves in an admin chat channel. Our event system allows custom player slash commands, so you could even create a /smile command in your game and see a smiley appear above your players heads!